The list of timers applied in the scene
- Source:
Methods
(static) add_timer(scene, delay, function_to_call, loop)
Create a timer to start a function after a detemrined delay
- Source:
Parameters:
Name | Type | Description |
---|---|---|
scene |
object
|
The scene in which the timer take placetypeof s === "object" |
delay |
number
|
The amount of milliseconds to be waited |
function_to_call |
function
|
Callback function to call when an event occurred. The function must accept one parameter: the current scene. |
loop |
boolean
|
Whether the time is infinite (true) or single-short (false) |
(static) get_time(s)
Get the current time of the game
- Source:
Parameters:
Name | Type | Description |
---|---|---|
s |
object
|
the scene |
Returns:
the seconds form the begining of the execution of the scene